Gameplay Programmer & Designer
My Contributions:
Repurposing and implementation of gesture recognition system
Implemented realm flipping and respective flip animations
UI and VFX programming and implementation
Programmed camera transitions between floors
Created the first draft of the narrative setup of the game
Ensured quality of builds by playtesting and bug-fixing
Workshopped and Designed the first iteration of the final boss
Worked on level design tools and documentation
Tutorialization and Tutorial Dialogue
Created new dynamic pause and settings menus
About The Game
Nekomancer of Nowhere is a 3d isometric puzzle-action game where you take the shoes of the Nekomancer, a wandering spell-slinger who seeks to save Tombstone Tower's Ghostly residents from their frightful slumber. Tag ghosts with the swipe of a magic-infused paw, then Draw & Cast spells using your mouse. These spells aren't just used to resurrect ghosts, but also to flip between the Realms of the Living & the Dead seamlessly! The layout of each room changes based on the realm. Through these systems, uncover the truth of Tombstone Tower's hauntings.
Noteable Mentions
Showcased at PAX East 2025
Showcased at MAGFest 2025
Showcased at TooManyGames 2025
Showcased at SuperNOVA 2025
Showcased at Indie Arcade 2025
Presented at District Arcade
Presented at Baltimore Artscape/Gamescape
Presented at SAAM in partnership with IGDA DC
Presented at GAME Mason
Game Screenshots
UI/UX
Role: Lead Systems and UI Programmer & Designer
Duration: 2 years
Team Size: 11
Tools:
Unity
Figma
Google Workspace (Drive, Docs, Slides, and Forms)
Visual Studio
Probuilder
GitHub
Discord
Documentation
Games
Weapons Designer & QA Tester
My Contributions:
Worked within a team of 15 to design several weapons and level themes, some of my designs include several weapons and thematic like the "Tea Time", "Pretty Parasol", and the Casino level thematic
Worked with a team of 7 other QA testers to test and balance the feel of the game
Helped teams setup GitHub and Unity
Designed Option menu UI (went unused)
About The Game
You are Princess Starshine of the Sparkle Kingdom of Rainbow Butterflies. One day, she accidentally rides an elevator to hell! The demons are ready to strike, but Princess Starshine wields a power even the monsters of hell can't control... rainbows, butterflies, unicorns, sunshine, and happiness! 🙂🌈✨
Noteable Mentions
Created with GADIG at GMU
Presented at GAME Mason
Game Screenshots
Role: Weapons Designer & QA Tester
Duration: 14 weeks
Team Size: 15
Tools:
Unity
Google Workspace (Drive, Docs, Slides, and Forms)
Visual Studio
GitHub
Discord
Level Designer
My Contributions:
Lead a team of 5 level designers to design 4 sub levels of level 2
Communicated with leadership on levels progress to ensure the level aligns with current implemented mechanics and vision
About The Game
In an urban wasteland overrun with bountiful greenery, jungles, and woodlands, see who packs the biggest Fruit Punch! Choose from four playable characters and enter the ring.
Noteable Mentions
Created with GADIG at GMU
Presented at GAME Mason
Presented at District Arcade
Game Screenshots
Role: Level Designer (Level 2 sub team leader)
Duration: 14 weeks
Team Size: 5
Tools:
Unity
Google Workspace (Drive, Docs, Slides, and Forms)
Visual Studio
ProBuilder
GitHub
Discord
Lead Programmer & Production assistant
My Contributions:
Designed, Programmed, and implemented Assembly and Stake station
Designed, Programmed, and implemented customer AI, randomization for requested dolls and ticketing system
Helped create documentation and assign respective tasks
Programmed base drag and drop mechanics to interact with dolls and customers
Programmed customer rating systems and patience systems
Assisted with art implementation
Programmed Main Menu and other UI elements
About The Game
The toy industry isn't child's play -- it's a life-or-death game! In this riveting high-stakes adventure, every order is a ticking time bomb, assemble intricate toys with precision and speed. Demon babies are notorious for their unpredictable tastes, so expect the unexpected, and assemble each order flawlessly, or face the ultimate consequence--your demise.
Noteable Mentions
Created for Global Game Jam 2024
Game Screenshots
Role: Lead Programmer & Production Assistant
Duration: 7 Days
Team Size: 8
Tools:
Unity
Google Workspace (Drive, Docs, Slides, and Forms)
Visual Studio
GitHub
Discord
Documentation
Producer & Lead Programmer
My Contributions:
Designed the overall gameflow and mechanics
Created Documentation and assigned tasks
Implemented random map generation
Implemented shadow movement and teleportation
Designed and Implemented objectives
Implemented simple player combat
About The Game
Moth and the Flame follows Flame, a girl who travels with an ominous shadow she calls moth. Control both Moth and Flame as they try to complete objectives around a randomly generated map while being swarmed by countless enemies.Control body and shadow at the same time to swiftly take down enemies. Attack with your lamp with a basic 3-hit combo to deal damage to enemies. Control your shadow to tag enemies, gaining you meter towards soul resonance and making enemies easier to kill. Enter soul resonance at full meter, a powerful mode that drains enemies and recovers health. Teleport to your shadow to reposition yourself in sticky situations. Complete randomized objectives around a randomly generated map while fighting off hordes of enemies.
Noteable Mentions
Created for Pirate Software - Game Jam 15
Game Screenshots
Role: Producer & Lead Programmer & Designer
Duration: 14 Days
Team Size: 5
Tools:
Unity
Google Workspace (Drive, Docs, Slides, and Forms)
Visual Studio
GitHub
Discord
Documentation
Level Designer
My Contributions:
Helped lead the level design team to ensure sub teams completed tasks
Communicated with leadership on levels progress to ensure the level aligns with current implemented mechanics and vision
About The Game
On one dog's journey to return a stick to their owner, they find a legendary sword that imbues them with a fantastic and heroic purpose. After encountering a vast kingdom facing a growing, dreadful gloom, this canine must conquer darkness and save the people on the most grandiose fetch quest of our time. Solve puzzles, crawl dungeons, develop your combat abilities, and fight bizarre enemies in this top-down, 2D adventure experience.
Noteable Mentions
Created with GADIG at GMU
Presented at GAME Mason
Game Screenshots
Role: Assistant Level Design Director
Duration: 14 weeks
Team Size: 13
Tools:
Godot
Google Workspace (Drive, Docs, Slides, and Forms)
GitHub
Discord
Lead Designer and Programmer
My Contributions:
Designed the overall gameflow and mechanics
Created Documentation and assigned tasks
Implemented Fish Anomalies
Implemented fish scanning loop
Implemented Day cycle and sacrifice requirements
Noteable Mentions
Created for The Fishing Horror Jam
About The Game
- God taught man to fish, so He taught fish to become filth.- Purge the fish that escaped God’s wishes.- Cast your line into the frozen depths. The fish will bite.- Use the Scanner to confirm the fish have been corrected by God.- The fish crafted of filth; defile the tail and cast them away.- The fish that remain pure; give to God so that He may correct them.
Game Screenshots
Role: Lead Designer and Programmer
Duration: 11 Days
Team Size: 6
Tools:
Unity
Google Workspace (Drive, Docs, Slides, and Forms)
Visual Studio
GitHub
Discord
Documentation
About Me
I'm a Systems and Mechanics Designer and programmer and an aspiring Character Designer!Games have been with me my entire life. They help me in the darkest times and are the catalyst for the best of times. I hope to bring the same joy and comfort that games have always brought me to others.Seeing people respond positively to the most recent games I've worked on solidifies that this is what I want to do for a living. I want to put this passion into every project I work on and make the best product I can that people can enjoy!
All Time Favorites
Fun Facts
While there are no horror games up there, horror is my favorite genre! My favorite game of the genre being Signalis!
My first games were Pokemon HeartGold and SoulSilver
Some of my mains are Samira(League), Elphelt(Guilty Gear), Deadlock(Valorant), Tsareena(Pokemon Unite)
My favorite Pokemon are Vaporeon and Banette
I love metal music